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1. Sticky:Dev blog: Insights into 2013 production and destruction - in EVE Information Portal [original thread]
It Is clear that EVE industry is not what we should expect it to be, It is so poor designed at the moment that it only survives in a sick NPC protected and non-player controlled space. It is not the first time that you will hear it REVAMP POS and...
- by Alx Warlord - at 2014.02.06 20:26:00
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2. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
Sixx Spades wrote: MonkeyMagic Thiesant wrote: Pods warp in 0.08 seconds. Pods aren't bubble immune. Nor Smartbomb imune... And How about put FoF missiles some use???
- by Alx Warlord - at 2014.01.19 20:47:00
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3. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Ok Fozzie, to be constructive. Add something NEW to Overheat mechanism, like a cooling module that reduces the heat and uses nanite to repair nearby modules, or a skill to bring modules back to life using time and nanite... Also the overheat in EV...
- by Alx Warlord - at 2014.01.17 17:15:00
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4. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
I say leave this feature to Add in Rubicon 1.2 IF still needed...
- by Alx Warlord - at 2014.01.16 18:21:00
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5. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
Also, remember that overheat SUX for modules T2 .... This could be different....
- by Alx Warlord - at 2014.01.16 17:29:00
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6. Sticky:[Rubicon 1.1] Interceptor Agility Tweak - in Player Features and Ideas Discussion [original thread]
CCP... Rubicon 1.0 brought some nice features to the game, new life to Sceptors and EAF that are becoming popular now... 1.1 will ruin the game for those who liked the feature and came back to the game for it... expect a drop in the subs... no one...
- by Alx Warlord - at 2014.01.16 17:08:00
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7. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: CCP Vesna Prishla wrote: Two step wrote: I assume you made double sure you can't get tracking disrupters over 100% effectiveness, right? Word on the street is that strange stuff happens when you do that... I am scar...
- by Alx Warlord - at 2014.01.16 16:50:00
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8. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
The big question: Can we still use these to increase the tracking speed of our heavy drones to chew up small ships? Now more then EVER?
- by Alx Warlord - at 2014.01.16 16:45:00
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9. Sticky:[Rubicon 1.1] EW Strength Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
Nerfing TPs, RSDs, TDs was a really bad move, They were somewhat balanced in the way they were... now many fits are ruined and we will get less diversity of ships in all fields of eve...
- by Alx Warlord - at 2014.01.16 16:24:00
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10. Warp effect - in Player Features and Ideas Discussion [original thread]
Please CCP!!!! ++++++++
- by Alx Warlord - at 2014.01.16 01:45:00
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11. ESS? Good or bad? - in Player Features and Ideas Discussion [original thread]
It is a good feature in my opinion, and I'm happy to see all those Null-bears crying rivers over this feature!!!! This will be an awesome conflict driver. If a null bear ignore it he loses 5% income. If he puts on the system, someone can come an...
- by Alx Warlord - at 2014.01.16 00:45:00
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12. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
Thinking about the possibilities for this feature I noticed that this also this opens the Possibilities to further developments, like making a feature to manufacture Ships with modules and rigs Fitted. What would make life better for Alliances....
- by Alx Warlord - at 2014.01.15 23:21:00
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13. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
At First I tought that the ESS was a bad Idea, ... But depending on the price of it it will be an awesome harassment tool and an awesome conflict driver, it will be fun! Although you must remember those Null-sec care-bears to HTFU!!!!
- by Alx Warlord - at 2014.01.15 20:24:00
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14. More PVE content please and some. - in Player Features and Ideas Discussion [original thread]
I think that the OLD Mission sistem need a revamp. It would be good to have coop missions, no need to travel to other systems and no mission against other factions unless asked....
- by Alx Warlord - at 2014.01.14 17:27:00
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15. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
If this happens, Everyone I know will quit EVE, it will be a Huge real life money sink. Eve have many problems already... this would kill it.
- by Alx Warlord - at 2014.01.14 17:24:00
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16. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Hey Fozzie... and about the POS revamp? is that the big project that you guys are working with? NDA? Ok...
- by Alx Warlord - at 2014.01.10 20:54:00
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17. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
So, The Inhibitor is a FW feature? Maybe a bigger version of IT to remove the D-scan and the probing from the system so the player willing to probe had to warp to it... and deactivate it....
- by Alx Warlord - at 2014.01.07 17:17:00
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18. POS medical services - in Player Features and Ideas Discussion [original thread]
I think this is along with the FUTURE VISION for eve... POS need a revamp and this is one of the "MUST BE DONE" features of it...
- by Alx Warlord - at 2014.01.06 22:19:00
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19. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make Insurance gives the ship instead of the value of the ship.
- by Alx Warlord - at 2014.01.06 20:29:00
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20. Some little things in Rubicon 1.1 - in Test Server Feedback [original thread]
Can you add a small feature for us that would be really useful? Add to the modules and usable item's information window, In the required skills tab, a list that showns every skill that affects that module.
- by Alx Warlord - at 2014.01.06 20:20:00
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